![]() ![]() LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogShaderCompilers:Display: Using Local Shader Compiler. LogShaderCompilers: Cleaned the shader compiler working directory '././././././/04_BattleTanks/BattleTanks/Intermediate/Shaders/tmp/38EA0D780C45661748CC3892CA5E2317/'. LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (././././././/04_BattleTanks/BattleTanks/Intermediate/Shaders/WorkingDirectory/4006/). LogIOS:Display: Got a bulk data texture, with 1 mips LogMetal:Display: Adapter Name: NVIDIA GeForce GT 750M LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB LogInit: High frequency timer resolution =1000.000000 MHz LogInit: Applying CVar settings loaded from the selected device profile: LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Base directory: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/ LogInit: Build Configuration: Development ![]() ![]() LogDevObjectVersion: Number of dev versions registered: 13 ![]() LogStats: Stats thread started at 0.153864 LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. I was trying to test my game out and build an alpha build, but I keep getting a packaging error that entails: LogPlatformFile: Not using cached read wrapper ![]()
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